Founder at Scream Score
Heather is the Founder of Scream Score, an innovative technology platform that uses smartwatches and fitness trackers to measure real-time biometric data at entertainment attractions. The app tracks metrics including fear, engagement, contentment, and frustration, turning subjective guest experiences into quantifiable data. For guests, Scream Score gamifies the experience by letting friends compete to see who is genuinely the most scared based on actual biometric readings rather than self-reporting.
For attraction operators, Scream Score provides an Experience Score that delivers actionable data on which specific rooms, mazes, or experiences are performing best. This gives venue owners a data-driven tool to identify weak points in their guest journey and make targeted improvements. Heather built the platform with a clear understanding of the gap between how operators perceive their attractions and how guests actually experience them.
Heather is actively expanding Scream Score beyond haunted attractions into roller coasters, escape rooms, and other immersive entertainment formats. Her most ambitious development is integrating biometric data directly into show control systems, which would allow attraction rooms to physically change in real time based on the live biometric readings of the guests inside them. This represents a fundamental shift in how immersive entertainment could be designed and delivered.
A fun fact about Heather: she wears heartbeat and EKG line earrings that match her company’s biometric focus, and she used her own teenage son as a test case to demonstrate how Scream Score can settle debates over who is actually the bravest in a haunted house.
Heather, Founder of Scream Score, shares how her biometric app uses smartwatches to measure fear, engagement, and emotion in real time at attractions, giving operators data-driven insights and guests a new way to compete. Watch the full episode (8:48): https://www.youtube.com/watch?v=RqlJ5FlQFC8
[0:00] Hi, it's Ian from Attractions Insight
[0:02] and I am here with Heather. Hello,
[0:04] Heather.
[0:05] Big fan.
[0:06] Thank you. [laughter]
[0:09] How is your so far?
[0:11] My is amazing. Uh I can still feel my
[0:13] feet.
[0:14] Um good start.
[0:16] I I have not had any dip in dots yet.
[0:18] Okay.
[0:18] Um or um mini donut. So, uh I'm looking
[0:22] forward to all of that. I've got a lot
[0:23] of meetings today. So, all is good.
[0:26] That's excellent. Yeah. And uh I mean
[0:28] are you here basically to meet some meet
[0:30] some new friends, meet some old friends?
[0:31] Is that the game plan here?
[0:32] 100%. And we're just talking to people
[0:35] who want to measure emotion.
[0:38] Okay.
[0:38] Using uh an app that works on your
[0:40] smartwatch or a Fitbit.
[0:43] Okay. So this this is a fascinating kind
[0:46] of like concept here. Yeah. So
[0:49] it's an app. anybody can go pick it up
[0:52] and any you know it's it's using uh the
[0:54] the tools that people probably already
[0:56] have available to them
[0:57] and so I mean how's how is it well
[1:00] how does it work to the point of
[1:02] describe it to us I mean absolutely
[1:04] we're tracking fear
[1:05] yeah so scream score tracks fear
[1:08] okay
[1:08] uh we also have experience score which
[1:11] measures uh engagement contentment and
[1:14] frustration which can be good for
[1:16] operations
[1:17] okay
[1:17] I I I know I was frustrated in
[1:20] operations. So, we can use it for um
[1:22] like beta testing. Sure.
[1:24] We can use it for focus groups, but you
[1:28] can compete with each other. So, for
[1:30] Scream Score, people can get the app
[1:32] when they're in line and then they can
[1:34] like smack talk. All right, you're going
[1:36] down.
[1:37] I'm more brave. You're more scared. And
[1:39] then they actually we measure their
[1:42] biometrics to see for real who is the
[1:45] most scared and they get the score.
[1:48] this. No one has this, my friend.
[1:50] We can tell this is born out of love of
[1:52] the industry.
[1:54] Yeah.
[1:55] So many haunts that I know of will have
[1:58] a red card lottery or a score system or
[2:02] whatever. And their goal absolutely is
[2:05] to see how many people they can get to
[2:07] wet themselves. Absolutely. If you get
[2:08] somebody to actually exit your premises
[2:10] because they're just too scared. I mean,
[2:13] for a lot of people
[2:14] that that's a like ongoing thing. Like
[2:16] actors will 100% keep track of that. Oh
[2:19] yeah.
[2:19] And there's usually like a huge awards
[2:21] ceremony at the end.
[2:22] That's right.
[2:23] Across the board. So this is so funny
[2:25] that you're you're like really No, no,
[2:27] no, no, no. Their heart I got you. The
[2:30] heart rate was up by like 3 BBM. Okay.
[2:32] Oh yeah. And we've used it with um
[2:34] horror films. Um we used it in Haunt. Uh
[2:38] we're excited to talk to the roller
[2:40] coasters. Call me. Um and it's super
[2:43] simple. They just download the app. They
[2:45] start playing and then the owner gets
[2:48] all the data. So at the end of the night
[2:51] Yeah. Yeah. If we're talking about a
[2:52] haunt at the end of the night, they can
[2:55] see like the hay maze versus the zombies
[2:59] and what scores are the highest and and
[3:02] like have competitions and awards.
[3:05] There's so much you can do.
[3:06] Yeah. I mean, okay, so now I mean I I
[3:08] see the bigger picture because this is
[3:10] just fantastic. Insight.
[3:12] I mean, data is data is everything. And
[3:14] then Yeah. the concept of kind of
[3:16] starting to uh move out of the haunt
[3:19] industry. fear obviously a very uh good
[3:22] emotion to track very relevant but yeah
[3:24] excitement
[3:25] sure engagement
[3:26] engagement I mean that's actually
[3:28] incredible that we can now have this
[3:31] third party data line and it's and it's
[3:33] native right it's it's like no really
[3:36] we're tracking your heart we're tracking
[3:38] your excitement uh that that's so cool
[3:40] yeah yeah and the gamification like if I
[3:43] went to a hunt with my my 16-year-old he
[3:46] would say that he's braver
[3:47] sure
[3:47] well now let's really see Yeah. Yeah.
[3:49] Like,
[3:49] come on.
[3:50] Yeah. Put it on the table then.
[3:51] No joke. Let's see. It's meant just for
[3:53] fun. And I feel like being at AAPA,
[3:56] we're brand new. We're the only ones
[3:57] that have it. Uh I hope people see this
[4:00] and and call us and and
[4:03] that
[4:05] is some insight. I mean, I I did not
[4:07] know the full intent of this.
[4:10] Yeah.
[4:10] But that's so cool. And I mean, we're in
[4:14] the place for it, right? This is thrill
[4:16] thrills, chills, and excitement uh
[4:18] everywhere.
[4:19] What does a heart rate look like when
[4:21] you're going on a roller coaster?
[4:23] Oh, yeah.
[4:24] That
[4:25] I'd love to see the technical side of
[4:27] that because it's so fascinating.
[4:28] We'll show you behind the scenes.
[4:30] I got the inside look. Sorry, nobody
[4:31] else.
[4:31] We'll show you the owner's portal and
[4:33] where all the data goes. Um, and we're
[4:36] we're doing heart rate. We're also doing
[4:38] nervous system. So for those who really
[4:41] want to scare people, call me because
[4:44] this is even deeper than heart rate.
[4:46] Yeah, I mean I think uh data as usual,
[4:48] feedback of any kind is always valuable.
[4:51] Anybody who's really trying to perfect
[4:52] their craft, especially in the
[4:53] entertainment industry, uh you know, we
[4:56] want to be able to just make it the best
[4:58] we can and every little bit like this
[5:00] definitely helps. I mean, how are you
[5:02] going to know which way on the map
[5:04] you're traveling if you have no, you
[5:06] know, sense of direction? We can measure
[5:08] frustration. And I think the most
[5:10] important thing is you can play with the
[5:13] data uh to make yourself better,
[5:15] but you can also just make it a game. If
[5:18] you just want to give somebody something
[5:20] new for your haunt or your roller
[5:21] coaster just for fun.
[5:23] Yeah.
[5:23] It's a two-day turnaround. You call me
[5:25] today.
[5:26] Yeah.
[5:26] You have it by Thursday.
[5:28] Yeah. And I think it's I think it's
[5:29] pretty cute in that regard. I agree
[5:31] because there are going to be people who
[5:33] are you know we're talking about the
[5:35] logistical maybe business aspect of it
[5:36] but yeah there's definitely going to be
[5:38] people who are haunt enthusiasts and you
[5:40] know it's again something that they can
[5:42] they can acquire too right just as a
[5:44] casual
[5:44] so we are coming out with a direct to
[5:46] consumer uh right now we're going
[5:48] through owners but the direct to
[5:50] consumer is coming
[5:52] the other thing hot off the press
[5:54] okay
[5:55] we're talking about integrating this
[5:57] into show control
[5:59] oh wow
[5:59] so that when a group comes into a room,
[6:02] depending on how their biometrics are,
[6:04] different things can happen in the room.
[6:06] Holy moly.
[6:08] Oh my god.
[6:08] Listen, [laughter] if you want to talk
[6:10] to me about doing that for an immersive
[6:13] space, doesn't have to just be fear. It
[6:16] can be
[6:17] or engagement,
[6:18] that's where we're going.
[6:20] Yeah. I mean, the concept of
[6:22] adaptability in these attractions is
[6:24] always talked about it is very difficult
[6:26] to achieve. And one of the things that's
[6:29] always difficult to achieve about it is
[6:31] the live response. Yeah. Right. Because
[6:33] otherwise the alternative if you're not
[6:35] automated is to have one of your
[6:37] employees or whatever sitting there
[6:39] flipping a switch, right?
[6:41] Obviously that's super unreliable and
[6:43] you know we don't want to dampen the
[6:45] overall experience just to kind of pull
[6:47] off this gimmick,
[6:48] right?
[6:49] But you're saying, "Okay, whoa, hold on,
[6:50] hold on, hold on. We can take this
[6:54] information, parse it out in real time.
[6:57] in real time.
[6:57] And then now your very very cool
[7:01] multiple experience, you know, all in
[7:03] allin-one works the same time every
[7:06] time. And it's adaptive for who it's
[7:08] meant to work for, too.
[7:10] Yes.
[7:10] That that's so cool,
[7:12] right? And this means every single
[7:14] experience would be customtailored to
[7:17] exactly the experience that that group
[7:19] is having. And you could give them
[7:21] challenges. Yeah.
[7:22] Like you got to get up to this, you got
[7:23] to get down to here. The countdown is
[7:25] coming. If you don't do it, something's
[7:27] gonna happen. We're talking about
[7:29] personalized, customized to biometric
[7:32] response. This is huge.
[7:35] Yeah. I mean, and I I'm going for the
[7:36] tech side, so obviously you had me as
[7:38] soon as you're like, "Yeah, I can plug
[7:39] it into a microcontroller."
[7:40] Yeah.
[7:41] Uh but uh yeah, there was this one
[7:43] stealing from pop culture media here. In
[7:46] the escape room movie, there was
[7:47] actually a puzzle that involved you
[7:50] raising ants, lowering your heartbeat.
[7:52] This is real now. I mean, yeah, that's
[7:54] so cool that even that may be a
[7:56] possibility for real
[7:57] because yeah, that
[7:59] it's always pushing kind of what's
[8:01] available and then obviously from the
[8:03] designer side, it's like, okay, well,
[8:05] really cool idea. I can't make it work.
[8:07] I can't make it reliable and that's
[8:09] going to cost me business so I'm just
[8:10] not going to do it.
[8:11] We can now.
[8:12] Yeah, that that is so cool.
[8:15] So, I'm excited to meet everybody. I can
[8:17] tell that you guys are on the cutting
[8:19] edge and uh we just want to partner. So,
[8:22] that's our goal.
[8:23] I I can't wait for that to roll out and
[8:25] for people to really start buying in. I
[8:27] I mean, I know at least they're going to
[8:29] have a couple early adopters who are
[8:31] going to be all over that. And that's
[8:33] just going to be so exciting to see
[8:35] what you do when you're given the the
[8:38] data to really push yourself.
[8:41] It's the next threshold, right? The next
[8:44] tier, man. That that's awesome. Thank
[8:45] you so much for your time. Appreciate
[8:47] it.